--Youtube @demonicamente
--Youtube @ohomemmaisfortedaterra
save = nil
c3 = function(r,g,b) return Color3.new(r/255,g/255,b/255) end
if not save then
save = {
ui = {
highlightcolor = c3(33, 122, 255);
errorcolor = c3(255, 0, 0);
--AnimationPriority colors
core = c3(65, 65, 65);
idle = c3(134, 200, 230);
movement = c3(114, 230, 121);
action = c3(235, 235, 235);
};
preferences = {
};
custom_animations = {
template = {
Title = "";
AnimationId = "rbxassetid://";
Image = "rbxassetid://2151539455"; --not required
Speed = 1;
Time = 0;
Weight = 1;
Loop = false;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
};
}
end
lp = game:GetService("Players").LocalPlayer
m = lp:GetMouse()
function getHumanoid()
if not lp.Character then return nil end
return lp.Character:FindFirstChildWhichIsA("Humanoid")
end
screengui = game:GetObjects("rbxassetid://02159099015")[1]
screengui.Parent = game:GetService("CoreGui")
main = screengui.Topbar.Main
mainframe = main.MainFrame
scrollframe = mainframe.ScrollingFrame
items = scrollframe.Items
search = scrollframe.SearchFrame.Search
searchbutton = scrollframe.SearchFrame.ImageLabel.TextButton
searchframe = scrollframe.SearchFrame
preview = main.Preview
previewimage = preview.Image
previewtitle = preview.Title
previewdesc = preview.Desc
function draggable(gObj)
local UserInputService = game:GetService("UserInputService")
local gui = gObj
local dragging
local dragInput
local dragStart
local startPos
local function update(input)
local delta = input.Position - dragStart
gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
dragging = true
dragStart = input.Position
startPos = gui.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
dragging = false
end
end)
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
UserInputService.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
function tween(object,style,direction,t,goal)
local tweenservice = game:GetService("TweenService")
local tweenInfo = TweenInfo.new(t,Enum.EasingStyle[style],Enum.EasingDirection[direction])
local tween = tweenservice:Create(object,tweenInfo,goal)
tween:Play()
return tween
end
draggable(screengui.Topbar)
function checkIfStudio()
return game.Name ~= "Game"
end
if not checkIfStudio() then
print'Client is not in Roblox studio'
--main.Size = UDim2.new(0.398, 0, 0.477, 0)
end
search.Changed:connect(function(p)
local n = 0
for i,v in pairs (items:GetChildren()) do
if v:IsA("TextButton") and not string.find(v.Title.Text:lower(), search.Text:lower()) then
v.Visible = false
elseif v:IsA("TextButton") and string.find(v.Title.Text:lower(), search.Text:lower()) then
v.Visible = true
n = n + 1
end
end
if p == "Text" then
if n > 0 then
tween(searchframe, "Sine", "Out", 0.25, {
BorderColor3 = save.ui.highlightcolor;
})
wait(0.25)
tween(searchframe, "Sine", "In", 0.5, {
BorderColor3 = c3(58, 58, 58);
})
else
tween(searchframe, "Sine", "Out", 0.25, {
BorderColor3 = save.ui.errorcolor;
})
wait(0.25)
tween(searchframe, "Sine", "In", 0.5, {
BorderColor3 = c3(58, 58, 58);
})
end
end
end)
spawn(function()
while wait(10) do
--auto-save every 10 seconds
end
end)
cam = workspace.CurrentCamera
running = {}
popAnims = {
weirdsway = {
Title = "Weird Sway";
AnimationId = "rbxassetid://248336677";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
weirdfloat = {
Title = "Weird Float";
AnimationId = "rbxassetid://248336459";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
weirdpose = {
Title = "Weird Pose";
AnimationId = "rbxassetid://248336163";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
carpet = {
Title = "Carpet";
AnimationId = "rbxassetid://282574440";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
scream = {
Title = "Scream";
AnimationId = "rbxassetid://180611870";
Speed = 1.5;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
crouch = {
Title = "Crouch";
AnimationId = "rbxassetid://182724289";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
floatinghead = {
Title = "Floating Head";
AnimationId = "rbxassetid://121572214";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
levitate = {
Title = "Levitate";
AnimationId = "rbxassetid://313762630";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
floatsit = {
Title = "Float Sit";
AnimationId = "rbxassetid://179224234";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
cloneillusion = {
Title = "Clone Illusion";
AnimationId = "rbxassetid://215384594";
Speed = 4;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
cry = {
Title = "Cry";
AnimationId = "rbxassetid://180612465";
Speed = 0;
Time = 1.5;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
dab = {
Title = "Dab";
AnimationId = "rbxassetid://248263260";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
insanelegs = {
Title = "Insane Legs";
AnimationId = "rbxassetid://87986341";
Speed = 99;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
faint = {
Title = "Faint";
AnimationId = "rbxassetid://181526230";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
insanerotation = {
Title = "Insane Rotation";
AnimationId = "rbxassetid://136801964";
Speed = 99;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
spin = {
Title = "Spin";
AnimationId = "rbxassetid://188632011";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
zombiearms = {
Title = "Zombie Arms";
AnimationId = "rbxassetid://183294396";
Speed = 0;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
insane = {
Title = "Insane";
AnimationId = "rbxassetid://33796059";
Speed = 99;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
neckbreak = {
Title = "Neck Break";
AnimationId = "rbxassetid://35154961";
Speed = 0;
Time = 2;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
headdetach = {
Title = "Loop Head";
AnimationId = "rbxassetid://35154961";
Speed = 0;
Time = 3;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
moondance = {
Title = "Moon Dance";
AnimationId = "rbxassetid://429703734";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
}
robloxOwns = {}
ownerOwns = {}
customAnims = {}
function getOwnedAnimations(userid)
local httpserv = game:GetService("HttpService")
local owned = httpserv:GetAsync("https://inventory.roblox.com/v1/users/"..userid.."/inventory/Animation?pageNumber=1&itemsPerPage=10", true)
return owned
end
function getAnim(name)
return popAnims[name] or customAnims[name]
end
function runAnim(info, humanoid)
local animation = Instance.new("Animation")
animation.AnimationId = info.AnimationId
local animtrack = humanoid:LoadAnimation(animation)
table.insert(running,animtrack)
animtrack.Priority = info.Priority
animtrack.Looped = info.Loop
animtrack:Play()
animtrack:AdjustSpeed(info.Speed)
animtrack:AdjustWeight(info.Weight)
animtrack.TimePosition = info.Time
animtrack.Stopped:connect(function()
for i = 1,#running do
if running[i] == animtrack then
table.remove(running,i)
end
end
end)
return animtrack
end
template = items.Template
template.Parent = nil
function clear()
for i,v in pairs (items:GetChildren()) do
if v:IsA("TextButton") then
v:Destroy()
end
end
end
--[[
idle = {
Title = "Idle";
AnimationId = "rbxassetid://180435571";
Speed = 1;
Time = 0;
Weight = 1;
Loop = true;
R6 = true;
Priority = 2; --0, 1, 2, and 1000 are acceptable priorities
};
--]]
function createbutton(v)
local temp = template:Clone()
temp.Parent = items
temp.Name = v.Title
temp.Title.Text = v.Title
temp.Image.Image = v.Image or "rbxassetid://2151539455"
if temp.Image.Image == "rbxassetid://2151539455" then
temp.Image.ImageColor3 = (v.Priority == 0 and save.ui.idle) or (v.Priority == 1 and save.ui.movement) or (v.Priority == 2 and save.ui.action) or (v.Priority == 1000 and save.ui.core)
else
temp.Image.ImageColor3 = Color3.new(1,1,1)
end
temp.LayoutOrder = math.random(1,10000)
temp.Settings.AnimationId.Value = v.AnimationId
temp.Settings.Loop.Value = v.Loop
temp.Settings.Priority.Value = v.Priority
temp.Settings.R6.Value = v.R6
temp.Settings.Speed.Value = v.Speed
temp.Settings.Weight.Value = v.Weight
temp.Settings.Time.Value = v.Time
temp.MouseEnter:connect(function()
preview.Title.Text = v.Title
preview.Desc.Text = "Speed: "..tostring(v.Speed).."\nPriority: "..tostring(v.Priority).."\nR6 Rig: "..tostring(v.R6).."\nAnimID: "..tostring(v.AnimationId).."\n\n"..(v.Description or "No description provided")
preview.Image.Image = v.Image or "rbxassetid://2151539455"
if preview.Image.Image == "rbxassetid://2151539455" then
preview.Image.ImageColor3 = (v.Priority == 0 and save.ui.idle) or (v.Priority == 1 and save.ui.movement) or (v.Priority == 2 and save.ui.action) or (v.Priority == 1000 and save.ui.core)
else
preview.Image.ImageColor3 = Color3.new(1,1,1)
end
end)
temp.MouseButton1Click:connect(function()
temp.Border.ImageColor3 = save.ui.highlightcolor
for i,anim in pairs (running) do
if anim.Animation.AnimationId == v.AnimationId then
anim:Stop()
return
end
end
temp.Border.Visible = true
local rAnim = runAnim(v, getHumanoid())
rAnim.Stopped:connect(function()
temp.Border.Visible = false
end)
end)
return temp
end
dropdown = mainframe.ScrollingFrame.DropdownFrame
elements = dropdown.HoldContentsFrame.Frame.Elements
dropdownenabled = true
tween(dropdown.HoldContentsFrame.Frame, "Linear", "In", 0, {
Position = UDim2.new(0,0,-1,0)
})
dropdown.HoldContentsFrame.Frame.Visible = false
dropdowndeactivate = screengui.DropdownDeactivate
dropdowndeactivate.Visible = false
function hideddown()
tween(dropdown.HoldContentsFrame.Frame, "Linear", "In", 0, {
Position = UDim2.new(0,0,-1,0)
})
dropdown.HoldContentsFrame.Frame.Visible = false
dropdowndeactivate.Visible = false
dropdownenabled = true
for i,e in pairs (elements:GetChildren()) do
if e:IsA("TextButton") then
e.BackgroundColor3 = c3(46,46,46)
end
end
end
dropdown.MouseButton1Click:connect(function()
print'ddownclick'
dropdownenabled = not dropdownenabled
if dropdownenabled then
hideddown()
else
tween(dropdown.HoldContentsFrame.Frame, "Linear", "In", 0.3, {
Position = UDim2.new(0,0,0,0)
})
dropdown.HoldContentsFrame.Frame.Visible = true
dropdowndeactivate.Visible = true
end
end)
dropdowndeactivate.MouseButton1Down:connect(function()
hideddown()
end)
for i,v in pairs (elements:GetChildren()) do
if v:IsA("TextButton") then
v.MouseEnter:connect(function()
for i,e in pairs (elements:GetChildren()) do
if e:IsA("TextButton") then
e.BackgroundColor3 = c3(46,46,46)
end
end
v.BackgroundColor3 = save.ui.highlightcolor
end)
v.MouseButton1Click:connect(function()
hideddown()
dropdown.TextLabel.Text = v.Name
sort(v.Name)
end)
end
end
function sort(category)
clear()
if category == "Popular" then
for i,v in pairs (popAnims) do
local temp = createbutton(v)
end
elseif category == "By Roblox" then
end
end
game:GetService('RunService').RenderStepped:connect(function()
items.Parent.CanvasSize = UDim2.new(0,0,0,items.GridLayout.AbsoluteContentSize.Y + 50)
end)
sort("Popular")
Roblox FE R6 Animations Pack - Pastebin.com (2024)
References
- https://pastebin.com/Cfeu2ZPc
- https://pastebin.com/tDTyHxq1
- https://pastebin.com/yfuAmurM
- https://blog.roblox.com/2023/10/how-roblox-avatar-tech-is-evolving/
Top Articles
Fight Itinerary Huntington
Fight Itinerary Cincinnati, OH
Hearst Castle Discount Tickets Aaa
All-Time Top Brown Bear Helpers
Cvs Newr.me
Stylebook Subject Crossword Clue
new hampshire real estate - craigslist
24 Best Restaurants In Cologne, Germany [July 2024]
Halo Infinite battle royale: Tatanka gameplay, leaks, and everything we know
Halo Infinite Forge mode leaks spill online following co-op beta launch
Raiders Bane Enchantment
Wells Fargo Saturday Banking Hours
Latest Posts
Article information
Author: Stevie Stamm
Last Updated:
Views: 6003
Rating: 5 / 5 (60 voted)
Reviews: 83% of readers found this page helpful
Author information
Name: Stevie Stamm
Birthday: 1996-06-22
Address: Apt. 419 4200 Sipes Estate, East Delmerview, WY 05617
Phone: +342332224300
Job: Future Advertising Analyst
Hobby: Leather crafting, Puzzles, Leather crafting, scrapbook, Urban exploration, Cabaret, Skateboarding
Introduction: My name is Stevie Stamm, I am a colorful, sparkling, splendid, vast, open, hilarious, tender person who loves writing and wants to share my knowledge and understanding with you.